Heavy Storm Duster
Trap Normal

Heavy Storm Duster

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Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




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AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
63± 6/ 100
Power Score
Intrinsic 61
Deck 65

Heavy Storm Duster — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 60.9 · Deck: 64.6 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Heavy Storm Duster reliably converts a single card into the removal of up to two Spells/Traps on the field, which is the core of its score under the Removal/Negation weights. Its 400/400 deck presence across 90 archetypes is used only to confirm that the role is real and portable, not to raise the score. The card has no ATK, DEF or material value, so those contribute nothing, and the lack of combo data keeps combo conversion low and the confidence Medium.

Axis scores

Axis Score Evidence
Accessibility 55 Runs 1.8 copies on average in all 400 sampled decks, so it is usually drawn without a searcher, but it is a set Trap and the evidence gives no searcher route (verified deck counts; set-before-use timing inferred).
Combo & Conversion 30 Card text only destroys up to two S/T with no combo boards recorded, so it does not build a board on its own (verified text; no combo data).
Resource Economy 55 Destroys up to two opposing S/T for one card, giving at most +1 card of advantage, with a one-card cost and no recursion (verified text; inferred from the destruction count).
Effect & Interaction 70 Strong, flexible removal for face-up or set S/T, with a 2-target reach and no monster-zone coverage, so it is a clear strength but not hand-trap reach (verified text).
Material Utility 5 A Trap has no material value and cannot be used as a material body (verified card type).
Resilience & Flexibility 40 A set Trap can be negated before it resolves and it has no recovery or redundancy beyond multiple copies; the Trap Trick partner suggests some setup support (inferred from text; observed partner counts).
Deck-Building Efficiency 75 Runs 1 to 3 copies with no garnet, lock or self-restriction in the text, and the 1.8 average copies show easy redundancy (verified deck counts and text).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 60.9, Deck ≈ 64.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Up to two S/T removal from a single card
  • Present in 400 of 400 sampled decks across 90 archetypes
  • Simple text with no once-per-turn or locking clause

Weaknesses

  • Cannot Battle Phase the turn it is activated
  • Does nothing to monsters
  • No combo evidence recorded, so conversion is text-only

Counters / choke points

  • Negation of the activation before it resolves
  • Opponent running S/T that is not worth destroying

Best use

Removal / S-T answer. Decks: Dinomorphia, Labrynth, Supreme King. Suggested copies: 2.

Evidence & gaps

  • Verified: Text destroys up to two Spells/Traps on the field and bars the Battle Phase the turn it is activated; Appears in 400 of 400 sampled decks, average 1.8 copies, across 90 archetypes; Top partners include Trap Trick, Infinite Impermanence and Ash Blossom & Joyous Spring
  • Observed: 77% of decks use gameplay type 7 and 19.5% use gameplay type 4; Co-occurs with Trap Trick in 53.8% of decks
  • Inferred: Set-before-use timing as a normal Trap; Removal role confirmed by text, not combo evidence; Redundancy from 1 to 3 copies per deck
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only guide evidence is a single section mention with no card-specific analysis











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